Trying to work with fur in UE5 has been a really frustrating experience. I’ve repeatedly run into the issue described in this thread. None of the quick “faux-fur” displacement solutions provided above, that worked so well in 4.27, work in UE5. For anyone who can afford it, Ornatrix’s brand new plugin looks like a possible solution until gFur arrives, but the trial is limited-- you can’t run a UE simulation on the hair/fur-- and the plugin is a little expensive, though on sale right now.
Really hope to see some YouTube tutorial with a Hail Mary process for getting something resembling fur to work in Unreal-- without it costing an arm and a leg for those of us who don’t have Maya, Houdini or other apps.