Thanks for the reply but this doesn’t really answer my question. I don’t consider any of the techniques in that video to be ‘easy’…
So there is no way to actually create fur inside Ue5 but rather have it imported and manipulated? Does anyone know if there are any plans to extend the material editor into having fur materials?
There’s some older marketplace stuff that sounds like what you want, advanced fur shader and etc. However I don’t see any that are compatible with UE5.
Trying to work with fur in UE5 has been a really frustrating experience. I’ve repeatedly run into the issue described in this thread. None of the quick “faux-fur” displacement solutions provided above, that worked so well in 4.27, work in UE5. For anyone who can afford it, Ornatrix’s brand new plugin looks like a possible solution until gFur arrives, but the trial is limited-- you can’t run a UE simulation on the hair/fur-- and the plugin is a little expensive, though on sale right now.
Really hope to see some YouTube tutorial with a Hail Mary process for getting something resembling fur to work in Unreal-- without it costing an arm and a leg for those of us who don’t have Maya, Houdini or other apps.