At the moment I’m using a simple TriggerBox OnActorBeginOverlap and SpawnAIFromClass to spawn my enemy unit, I’d like to make a cutscene style spawn but have yet to find a successul method of doing this and was hoping someone could point me in the right direction.
Have you taken a look at matinee? It will let you make cinematic effects/camera cutscenes. After you spawn your AI, you can call ‘Play Animation’, and then use matinee to achieve the desired cinematic look.
You make your Matinee Scene and when spawning the MonsterAI, you simply call the Matinee you created. That’s all i guess. You may want to also play an animation
that you created for your Monster, like crawling out of the ground or what ever you made
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You make your Matinee Scene and when spawning the MonsterAI, you simply call the Matinee you created. That’s all i guess. You may want to also play an animation
that you created for your Monster, like crawling out of the ground or what ever you made
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Thank you for replying also! I really appreciate the help you offer to a total newbie like myself.
My issue with what you’re describing (at least to me) is that it will leave one instance of the actor (enemy) in the level as a cutscene element and another as the “AI”. If that makes sense.