Getting a decent good grip on UE4, using BP, I still can’t get grips on making the camera do little tricks.
My question is: What technique would be appropriate to perform a task like this:
A standard Third Person player pawn has picked up say a helmet.
Bam, Bam, Bam, Bam: We want to show say 4-5 shots of (still) camera angles w efx around his head with that new helmet on, right there, front, left, right, back, maybe front again… and then back to normal play.
It seams like there’s a ton of much too complex options… here’s a couple of what I have been through as example:
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Making a complete Camera EFX pawn, passing player control to that (rather: lack of control for that while), let that do math and show UI widgets, then pass on control back to normal player BP… This works, but I cannot believe it’s the way to perform such a simple stunt?
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other than that I have semi-failed all sorts of semi-ninja with PlayerCameraManager and Camera anim… but everything seams so cumbersome and really really difficult to work with taken the rather simple efx into account.
I must say I cannot find the simple overview from this page:
I guess I’m dreaming of just ‘setting transform for the camera relative to the players head, add some efx to the camera’, and the rest would be no problem.
Just cannot get the ‘overview’ of who is doing what in a simple manner in such a case? Thanks a bunch
Oh… PS: I’m trying to use the UE4 framework ‘correct’, that is I’m using Player State, Game State… erhm… Target Interfaces… the whole deal, not just ‘tiny pieces that works isolated but not really in the framework’