Simple door tut not working , help ;)

  1. Moving mesh up and down, so just a simple ‘door’ tut BP, and while overlap is working, the mesh used for timeline target zooms off somewhere into distance I can’t see LOL- what would cause this. Using float as per youtube door tut .

  2. [1:28 PM]

float vector in bp is also as per door tut, changed nothing
(13) How To Create A Door (Blueprint) - Unreal Engine 5 Tutorial - YouTube


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Thx :slight_smile:

get door location Y before setting relative location, multiply the current location of the mesh.

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you are setting x z locations to the 0. if your location 120x 120z, when you set it goes to 0x 0z. use multiple struct pin for get location and bind them to x and z, only change Y location

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so you’re saying, I need this stuff, bc I’m doing a location change ,while OP did rotation , not needing those changes ?

Thx