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Moving mesh up and down, so just a simple ‘door’ tut BP, and while overlap is working, the mesh used for timeline target zooms off somewhere into distance I can’t see LOL- what would cause this. Using float as per youtube door tut .
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[1:28 PM]
float vector in bp is also as per door tut, changed nothing
(13) How To Create A Door (Blueprint) - Unreal Engine 5 Tutorial - YouTube
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Thx