Simple Collision with Procedural Mesh Component?

Hello UE4 community,

I’ve recently hit a snag in my recent project while trying to create procedural meshes with physics.

When I finish building the mesh and ‘Set Simulate Physics’ to true, I get a warning that it has a complex collision.

Apparently there is supposed to be an option ‘Use Complex as Simple Collision’ that I can turn off, but I can’t find it, probably because of my engine version.

Help and screenshots with big fat arrows so I can’t miss it would be great.


proceduralComponent = NewObject(this, Name);

proceduralComponent->bUseComplexAsSimpleCollision = false;

This is in UE 4.17.2