Hello,
I converted 4.27 to 5.0.2 and my collisions are messed up. here is a video.
the ue5 conversion guide says it changes the physics handling. but they dont say how to excatly to change the old one to the new. would it be a solution to add extra blocking volumes to all the levels in order to filter out the actor physics simulation basically only reacting to simple on simple collision within the volumes?
because my simple coll objects just randomly fall through complex coll structures. but how to solve landscape like meshes? which are uneven.
I did convert it in place, is it caused by this or a general conversion problem?
I´m very scared about this. Thank you.