Simple collision for Procedural Meshes possible?

Hi,

i have created a simple box using a procedural mesh and have activated the collision.

60045-unbenannt.png

When i start the project, the box slip through the ground. I’ve got a warning that the generated collision
is “complex” and cant be simulated.

Is there a way to auto-generate simple collision for procedural meshes?

Thanks in advance

Excuse me bro. Did you figured out how to solve this problem? I am stuck at this issue and I can’t solve it :frowning:

Hi Ahmed. Unfortunately you have to write C++ Code. My Focus is Blueprint. But i have found good links you can work with.

https://answers.unrealengine.com/questions/380133/easy-way-that-procedural-mesh-is-working-with-phys.html
https://answers.unrealengine.com/questions/389572/collision-for-procedural-mesh-generation.html