Simple Code Editor for Blueprint Scripting???

I’ve always thought it would be amazing if we could have the option to use a code editor to write blueprint functionality without using the visual blueprint graph. Something that would allow you to toggle the graph to an editor where you can write code using the same blueprint architecture. Code that is simplified in a way that uses the same syntax as the blueprint visual graph, but that is formatted like regular code.

I just know personally that there has been many times where I wanted to take advantage of the blueprint architecture but would prefer to write code vs placing nodes on a graph simply due to the efficiency and speed at which you can type code. Not to mention that code is way easier to keep organized than blueprints.

It would be great to have it as a toggle in the blueprint graph area where instead of seeing the graph you just see the code editor, still allowing you to have all the regular blueprint details panel and information related to the classes variables, functions, interfaces, and all the jazz.

I even mocked up a simple example of what I mean. Granted the image is just to help get the idea across.
ExampleScreenshot

I can highly recommend AngelScript for Unreal Engine it isnt a code editor within the Unreal Editor. It uses VS Code which is very light weight and is hotreloaded whenever you save and runs on the Blueprint VM so it has much of the same functionality. Its basically what I wanted from UnrealScript back in the day, obviously not perfect but there is also Verse if you want to get on UEFN (Fornite Editor).

Obviously I agree it would be awesome to swap between visual scripting and source, Ive seen it suggested and even suggested it myself back in the early UE4 days. These alternatives might help tide you over if you plan on waiting, good luck.