I’m a 3D artist who has made a few games before, so I’m familiar with unreal and blueprints, but I’m not entirely sure how to go about this, concept wise. If anyone has a tutorial, or an explanation of how you would approach this I would be grateful; I’m only finding tutorials that are going into boob jiggle and morph targets, which seem a little overwhelming for me to start with.
I’d like to have 3-4 body types available at some point, but if the best way to do that is with morph targets as opposed to separate meshes, I’ll hold off.
Eventually, I’d like the player to be able to change their appearance (add other clothes, get their hair ‘redone’ like animal crossing, ect) , I don’t know if that has any affect on this system or not but mentioning it just in case.
Also, if someone could give me a quick rundown on the best way to create/separate the meshes to be compatible with this system that would be extremely helpful. I also want to use this system to generate random AI characters down the line, so if I can manage to just use one base and one skeleton that’s the dream (for animation especially).
Well there are many ways to create characters for UE4 , my methods are simple because they are the fastest way to get a character into my world but the least detailed in some sense. The first one is free and has a great community for getting extra assets and the second one you have to have an adobe license which I have but use the free one sometimes to supplement what the other doesn’t have.
Thanks for your reply. I am a 3D artist, I make, rig, and animate characters so that part isn’t an issue. I was asking more about the best way to split the meshes to apply to this specific instance, since my work so far has either been for animations, or for games that didn’t require any changes to the characters.
The question isn’t about making the characters themselves, it’s mainly about having a character creator in-game; sorry if I wasn’t clear.
I see, this can definitely be done in UE4 and here is one example out of many on the marketplace, notice he says he uses UMG, start with those to understand how he did something like this.
Just thinking from the top of my head this wont be a quick system to create from scratch. I could do it but it would take me a few months to get a good idea done for how to structurally build it. If you can already make the parts for the human/character then study the animations forums I linked above and they can explain AnimBP which you will be working with for this type of setup.