Simple casting question

A very simple question that is driving me nuts.
When casting to a remote_light from a light_switch_trigger that is triggered when my Character pawn overlaps, My cast fails as below.

Simple script is below.

MyRemoteLight is on the level and Render > Visible is unchecked. I have also tried setting a Boolean Editable Variable as part of my remote light but I fail to cast to that either.

Help appreciated.

You need to select an actor under SelectAllActorsOfClass. That should fix it, as long as there is only one in your scene since it’s grabbing the first of that actor from the array.
Cheers!