You could just move it like any pawn or character.
If it requires only simple alignment, you can trace down on a timer or tick, from the actor and use Impact Normal -> Make Rotator from X (Z? Y?) -> Set Actor Rotation
to align it to the surface angle.
These would result in something very very basic. …if it’s a simple arcade style.
If it needs any realistic car physics beyond that it would probably be easier to tune a chaos vehicle. There’s probably a friction setting for slippery movement. And you could tighten the suspension.
If the camera has a spring arm, you can add camera lag to feel heavier.