Simple Car movement

Hey so I looked around youtube and can’t find anything for simple car movement.
Basically, I don’t want chaos physics on the wheels of my car because it’s clunky. I want arcade style car movement.

So far I have enhanced input mapping for forward/back/rotate right/rotate left, but I want the camera to have about 3 cm of leeway and feel “heavier” on turning the car, how would I accomplish this?

Also what is the easiest way to auto rotate a non chaos car on a ramp? or can I put chaos on it without effecting the driving physics. (I basically want the slippery doom movement)

Also trying to rotate the car at a degree angle in increment (30, 60, 90) for each drift press.

If anyone knows best way to do this would be very generous to tell me.

I was thinking of locking the car at rotating at 90 degrees, then moving the camera at around 70 degrees, and recentering the camera on turn release. But not sure how to do this because noob at this engine. if anyone has better ideas id like to hear them.

You could just move it like any pawn or character.
If it requires only simple alignment, you can trace down on a timer or tick, from the actor and use Impact Normal -> Make Rotator from X (Z? Y?) -> Set Actor Rotation to align it to the surface angle.
These would result in something very very basic. …if it’s a simple arcade style.

If it needs any realistic car physics beyond that it would probably be easier to tune a chaos vehicle. There’s probably a friction setting for slippery movement. And you could tighten the suspension.

If the camera has a spring arm, you can add camera lag to feel heavier.

Ah thanks for camera tip, I ended up going with Raycast sweepcast vehicle anyway.
Yeah still new at this just installed yesterday, trying to make base game for a full AAA game I had in mind.

Do you know how to do standing rotation like world of warcraft? can’t find any videos on it and I tried orient and mapping yaw to a/d but I don’t know where to plug in rotation for such a thing.

Update Used the hour long method on youtube to do raytracing cars and it just bounces around no matter what dampening or hover force I use. Does anyone know of a actually good and working guide?