Simple Board Game movements (NOT CHESS)

OK After 2 months of learning and research , I finally did it. I made all 40 tiles and made them each a vector and set their coordinates. I added all the vectors to a Make Array and used a Vinterp then Set Relative Location. This moved the pawn but it kept going to the number that the dice rolled. So roll a 6 and it would go to 6, then a 2 would go back to the 2. I fixed this by adding a sum variable to the roll dice. Roll 6, pawn goes to 6, roll 10 then pawn goes to 16, all the way around. I added a branch so when the sum was 40 or over it would subtract 40 and the sum would start at 0 again. Works perfectly…Thank you everyone for your help.


I know this is not the best way to do it but with my limited experience, it worked…thank you again.