This is not for a game but to render out frames, so I need it to work in sequencer. I’ve been searching, researching a lot, on and off, I come back with not much. Wondering if anyone knows a simple method.
All I want is to flutter forehead hair clump, t-shirt sleeves etc for the illusion of directional wind. Nothing realistic.
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Use simple wind and vertex paint. Problem is controlling direction of wind and hair mesh cutting into character. Also simple wind motion is not that good.
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Bone animation? If I rig the hair and clothes with bone, Is there a way to add directional wind/noise (parametrized) to it? Which works in the viewport and sequencer.
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I separate hair/clothes mesh and create and import animation of fluttering in different speed and direction. Seems dumb.
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I drink myself to sleep and someone cleverer blesses me with some wisdom.
Thanks!!