Is there a way to make a destructible be attacked and broken without using FPS bullets?
I want to use my characters punch attack to break the destructible with any way to do this?
Im kind of new to destruction.
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Thanks
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Ernesto
EF LIMITED.
Is there a way to make a destructible be attacked and broken without using FPS bullets?
I want to use my characters punch attack to break the destructible with any way to do this?
Im kind of new to destruction.
Thanks
Ernesto
EF LIMITED.
Hello,
You simply need to call one of the ApplyDamage function (radial or point) on the destructible on hit or overlap, or after a successful trace from your character.
Tweak the damage spread and reaction in the destructible mesh.
If you want a destructible to be damaged by standard physics simulation collision (for example, but the capsule component of a 3rd person character), enable impact damage on it. Be aware that the impact damage reactions may be a little bit tricky to tweak. I recommend the UE4 wiki on this matter.
Regards,