I have built a bow, (as in bow and arrow) and animated the string being pulled back. I did this in blender. I have been able to import the skeletal mesh and the animation into unreal. Now I want to know how to use a simple mouse click (left click) to trigger that animation.
I have found all kinds of tuts on animation. But i guess im just not getting it.
What is the simplest way to trigger the animation using blueprints?
I think can try “play montage” in the click event. Yet I don’t know how to control the pull animation according to the mouse position