Simple animation

Hi all. I’ve been a 3D Animator for some time, and I’m taking classes to learn computer programming, and we’re using Unreal. We need to create a simple game that utilizes meshes created in Unreal (can’t import FBX or similar formats). Additionally, we require a melee damage system. I can’t figure out how to have a cylinder (like a sword) have an animation (for an AI character) of the sword swinging.

I’ve looked for tutorials on YouTube, but they all have characters with skeletal rigs on them. How do I do this with just simple geometry in Unreal? Can someone point me to a good tutorial maybe?

Thanks.

I’m not sure what do you mean by simple geometry. you can place your cylinder as sword in the hand socket and it will swing with character’s hand. Unless I misunderstood your question, for character animations you will need an skeletal mesh, and there are plenty of tutorials in learning and YouTube for it

there is no “character” really, it’s just represented as a cylinder. Then there is a smaller cylinder that looks like a sword, there is no skeletal mesh

hi,

I think you could try to use timeline node in blueprint graph to animate your sword(mesh ) for swinging it if your “Character” made of simple meshes without skeleton