Simple Animation with no Rig

Hi, I think the usage of sequence is basically for scene transition…
so I don’t know if you can actually use it on gameplay mode.

there’s morph target that can be applied on static meshes before putting it into the scene.
but the animated meshes has to be created in Maya, Blender or any other 3d modeling apps
which includes animation tools so that you can exported the animated fbx format.

you can check the demo in the official example project