Simple animation through blueprint


I’m having a little problem with my animation in my blueprint.

These screenshots show you what i’m trying to do in my blueprint. I want to rotate this cylinder on it’s pivot but not on itself, just on it’s angle.

I was be able to rotate the cylinder on it’s angle, but he was turning on itself too. so i’m near to make it work.

If someone can help:)



The easiest way to achieve this would be to parent the cylinder to a null object and rotate this null instead. This way you only have to worry about rotating one axis (Z in your case) and the cylinder would maintain its 5° angle.

I don’t remember off the top of my head what null objects in UE4 are called, but you can basically use any object as parent as long as you set it to invisible.

I hope I understood your question correctly. :slight_smile: