Hello,
I have pretty simple 30 frame animation - cube (0 frame) rotating to 45*, and in 30 frame - it becomes rhombus (powered by Maya Also i export it in fbx with checked necessary animation checkboxes and checked 0-30 frame.
So, after few hours by playing with checkboxes it gives nothing. This way am i need to create skeleton for cube? and blend itβs weights to skeleton? or there is some another way to import pretty simple animations?)
If you export it as an fbx file and import it into ue4, you will get the option to import the animations. I believe it needs to be a skeletal mesh, and therefore would need a skeleton to have animations be imported. Good luck!