Simple animation from Maya to Unreal pivot issues

Hi guys -

trying to import a really basic, simple animation from Maya to UE4. It’s basically a mesh moving from point A to point B, pivoting, then moving back to point A. The thing that looks weird is the pivoting. It’s almost like the axis for the mesh isn’t centered, but it is according to Maya. When the mesh pivots, it does a wide sweep rather than staying in place and pivoting.

Any clue?