Hi,
I’ve been struggling with using UMG in 4.6 the last few days. After looking through my the logs and dxdiag, I’m continuing to see vague “access violation” errors during development. I’ve tried many things like verifying my installation and reinstalling 4.6. After reading reports of similar crashes, it seemed odd to me that others at least had some clues in the logs to go on. My logs usually say “Unknown Function” and “Unknown File”, which isn’t very helpful.
The crashes happened at various times (I was doing different things) so I decided to make a clean 4.6 project to reproduce the issue. This project I’m attaching is using UMG with widget nesting and two very simple click events: reset orientation+position and quit the game. Steps to reproduce:
- Open the attached project
- Click play (in viewport)
- Click the lower button (quit)
- See crash
I’ve left previous crashes in the “Saved” folder so you can see multiple examples. I would like to know whether it’s something I’m doing wrong in the blueprints, something with my hardware/OS setup or a bug in the engine. Any tips on how I could debug this kind of issue myself would be appreciated as well. Thanks!