I’m fairly new to Unreal and have been working a lot in Unity and custom engines, but I’m struggling to find the best way for implementing a 2.5D platformer in Unreal.
I know of the CharacterMovement components and the built-in functionality that those components bring, but it just seems like something that does too much unnecessary stuff and I was wondering what others who are shipping platformers are using.
Is it a better solution to roll your own custom solution or are the built-in components good enough for a responsive platformer?