Hey, the model looks super professional – those 4K textures and clean unwrap are perfect for high-end UE5 renders!
Just a small tip from someone who’s been working with car assets lately: if you’re planning to use this in a driving scene or simulation, it’s worth calculating realistic fuel usage for the vehicle to make it feel authentic. I always use this simple here for quick checks – just enter distance and average consumption, and you know exactly how much “fuel” to account for in the setup.
Good luck with the project, would love to see some screenshots once the materials are hooked up!