SilverSet Studios - Flyable Fighter Jet - Working Cockpit, Landing Gear, Afterburner (Blueprint)

Flyable Fighter Jet - Working Cockpit, Landing Gear, Afterburner (Blueprint)

Drop the jet on a runway and fly. The pack contains an original single-engine fighter jet built from separate moving parts, an arcade flight model with real take-off and landing, a cockpit you can operate with the mouse, and a demo airport.

FEATURES

  • Take-off and landing: accelerate, rotate at take-off speed, climb, stall when too slow, crash on a hard or gear-up landing

  • Retractable landing gear with doors, spinning wheels, nose-wheel steering, wheel brakes and parking brake

  • Three-position flaps, airbrake, opening canopy

  • Moving ailerons, stabilators and rudder that follow the controls

  • Engine with RPM, fuel burn and afterburner flame and glow

  • Chase camera and cockpit camera, free mouse look around the jet with wheel zoom

  • Clickable cockpit: gear lever, flap lever, throttle, 11 switches and 2 buttons

  • Live instruments: 5 analogue gauges, 2 multi-page displays, 6 warning lamps

  • Screen HUD: speed, altitude, radar altitude, heading, pitch and roll, throttle, G, fuel, warnings

  • Navigation lights and landing light

  • Keyboard, mouse and gamepad read directly in Blueprint

  • All tuning values are Instance Editable on the pawn (category Jet)

  • Autopilot option for a hands-off take-off (useful for trailers and testing)

  • Demo airport map: 2.6 km runway with markings and edge lights, taxiway, apron, hangars, control tower

  • No project settings, input mappings or plugins required

TECHNICAL DETAILS

  • Engine: Unreal Engine 5.8

  • 100% Blueprint

  • Blueprints: BP_FJ_Jet (Pawn, 89 components), BP_FJ_GameMode

  • Widget Blueprints: 3 (WBP_FJ_Hud, WBP_FJ_Mfd, WBP_FJ_MfdR)

  • Static meshes: 35 (jet exterior, moving surfaces, landing gear, cockpit parts, label decals)

  • Materials: 8 master materials, 32 material instances

  • Textures: 19 (2048x2048 panel-and-rivet paint set with normal and roughness maps, ground sets, gauge faces, markings)

  • Collision: box on the pawn root; cockpit controls use per-poly traces

  • LODs: none

  • Demo map: L_FighterJets_Demo

  • Network replicated: No (single player)

  • Input: keyboard, mouse and gamepad

  • Documentation: FighterJets_QuickGuide.pdf (Documentation folder)

No sounds are included.