SilverCord-VR - Seamless Wrap System | by SilverCord-VR

Seamless Wrap System is a set of tools designed to generate seamless textures directly inside Unreal Engine from any source Texture2D or RGB output from dynamically generated materials.

Features included:

  1. Seamless Texture Wrap Material Function — a flexible tool that converts any texture or RGB source into a seamless version with fine-tuned control. Fully supports normal maps and dynamic materials.

  2. Two types of Texture Baker Utility Widgets:

    • Baking dynamic materials into static textures

    • Baking seamless results created with Seamless Wrap

  3. A procedural generator: Amoeba Color Noise — a demonstration of how RGB-driven procedural sources can become seamless textures, and a useful tool for generating unique patterns in your own projects.

  4. Demo materials illustrating different use cases and recommended setups.

Short preview (less 1 minute)

https://youtu.be/GUWpRyKpn28

Detailed video of usage and features (5,5 minutes):

https://youtu.be/5HUMFfCvKjg

Documentation

https://silvercord-vr.com/seamless-wrap-system/

This product supports, but does not require Nanite for Static Meshes. Learn more about Nanite here:

https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine?application_version=5.6