Seamless Wrap System is a set of tools designed to generate seamless textures directly inside Unreal Engine from any source Texture2D or RGB output from dynamically generated materials.
Features included:
Seamless Texture Wrap Material Function — a flexible tool that converts any texture or RGB source into a seamless version with fine-tuned control. Fully supports normal maps and dynamic materials.
Two types of Texture Baker Utility Widgets:
Baking dynamic materials into static textures
Baking seamless results created with Seamless Wrap
A procedural generator: Amoeba Color Noise — a demonstration of how RGB-driven procedural sources can become seamless textures, and a useful tool for generating unique patterns in your own projects.
Demo materials illustrating different use cases and recommended setups.
Short preview (less 1 minute)
Detailed video of usage and features (5,5 minutes):
Documentation
https://silvercord-vr.com/seamless-wrap-system/
This product supports, but does not require Nanite for Static Meshes. Learn more about Nanite here: