Silly Lighting Question

Hi guys,

I’m checking out the sample files from Tappy Chicken and noticing the Sky background material. For testing/learning purposes I decided to recreate the material in my own project. It’s the only static mesh I have in the scene right now, while I have ~6-7 Paper2D sprites in the scene. I made sure the material and static mesh settings were identical (unlit) between my project and Tappy Chicken, but the sky material simply doesn’t show up at all. I’ve tried deploying to a device (iPhone 5C) and Play -> New Editor Window (simulating iPad 3/4) and Play -> Mobile Preview.

The Paper2D sprites show up fine, but I can’t seem to get the sky mesh to show up. I’ve tried checking two-sided and adding every type of light (there’s no lights in the scene by default). I didn’t feel like creating my own plane mesh so I just migrated the mesh from Tappy Chicken (but not the MPC or material since I rebuilt those myself). I’ve hooked my materials and such into the mesh, but maybe there’s something with that Tappy Chicken Sky mesh that I’m not realizing?

Either that or some hidden world/project/render setting that I haven’t stumbled upon yet.

Any tips would be welcome!

That mesh has vertex coloring on it that is used to mask between the two colors. I would verify if that is still intact.