https://youtu.be/PGaJn23hu-I From the legendary ACOG® family of products, the LED ACOG is the first to offer user-selectable brightness controls. Powered by a single AA battery. The body has been optimized by moving the RMR mount forward to maximize its performance in conjunction with the ACOG. The model is built to real-world proportions, ready for integration into games, simulations, or virtual production pipelines.
Key Features:
Created in Blender 4.3
Preview renders made with Marmoset using a single HDRI studio light
Scale and proportions reflect real-world values
Clean UV mapping with controlled overlapping to optimize texture use
Uses PBR metal-roughness workflow
Three materials:
Main scope body (4K)
Glass elements (2K)
Reticle (2K, packed BaseColor + Emission + Alpha)
Target texel density: 150 px/cm
Low poly topology, suitable for game engines and real-time rendering
Textures:
Resolution: 4096x4096 px
Format: PNG
Includes:
Base Color
Metallic
Roughness
Normal (DirectX + OpenGL)
Ambient OcclusionORM(Ambient Occlusion/Roughness/Metallic)
Packed Reticle map (Color/Emission/Alpha)
Geometry:
Triangles: 25,442
Vertices: 13,234
Included Files:
Blender (.blend) source file (v4.3)
Exported FBX and OBJ formats
Full PBR texture set (PNG)
This asset is ideal for use in realistic military FPS games, tactical training simulations, or cinematic rendering environments. If you have any questions or need assistance with the asset, feel free to contact me — I’m always open to help or feedback. https://t.me/silent_symmetry