Silent Station [steam]


I wanted to make an analogue of the “Ultimate Werewolf” board game but in 3D and with mechanics from “How to get a neighbor.”

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And it turned out to be a game where everyone just drinks and has fun. During the beta tests, 2 couples broke up, I think these were collateral losses. But I still believe that you can find friends in this game and have an awesome time!

Hi all! I released my first game on steam!

The game is cooperative and involves the participation of 5 to 12 people. The game focuses on the deadly traps. You can sabotage doors, tasks, a heart rate monitor, light switches, making them deadly.

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Every crew member can speak or hear each other up close. It gives the opportunity to use your mic at any time! But people can’t hear you if they are far away from you or behind a wall.

Any light source can be broken, and the players’ costumes glow reflecting the light. This allows you to hide bodies and hide yourself in the dark.
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There are also cats in the game for those who are AFK.

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This “​Zoppino” will be available in the next updates…

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Hi there @MineevPh,

Hope you’re well and having a great week so far!

First, Zoppino is rather adorable. Second, I can totally see a group of friends playing this for hours and slowly losing their trust for one another. Seems like an absolute madhouse of a game and genuinely fun! Do you have any advice for a first playthrough? :slight_smile:

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I recommend buying green tea or chamomile infusion in advance, it has a positive effect on nerves :smiley: And it is also very important to understand that this is just a game.
The game mechanics of the silent station are much deeper than it seems. It may take time to gain experience and improve the skill. The more experienced you become, the more insidious your traps will be.

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I love a good challenge that grows with gameplay. Can’t wait to learn more :slight_smile:

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The game has been updated to version 1.1.0!
We have significantly improved the design of the game interface.
Updated some important models in the game, such as trap switches. Now it’s much easier for new players to find them. And also added sounds to them.
Added a system for logging important events. They are displayed after the game in the lobby. Now you can trace the entire chain of events with timestamps.
Experimental support for gamepads has been added to the game.
We’ve also improved the lobby, fixed bugs, and added more emergency lighting sources.
Have a nice game! :slight_smile: