Result:
Position Items:
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SceneCaptureComponent2D captures and saves in RenderTarget Texture
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Here 300 is Radius from Center Point
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0, 120, 240 is Total Degrees/Number of Items, 360/3=120, increments of 120.
- Individual Items Rotating at a speed of 2 degrees per tick
- Spawn that actor from Widget Blueprint & Save as a Reference.
- Call Rotate Event On Button Click or OnMouseEnter Event as you asked.
- Set Relative Rotatation to Rotate Items,
- we can detect Front Item by Relative Rotation Yaw, 0 is cone, 120 is cylinder, 240 is cube