Silent hill inspired inventory HELP

Result:

349460-3dwidgetcapture.gif

Position Items:

  • SceneCaptureComponent2D captures and saves in RenderTarget Texture

  • Here 300 is Radius from Center Point

  • 0, 120, 240 is Total Degrees/Number of Items, 360/3=120, increments of 120.

  • Individual Items Rotating at a speed of 2 degrees per tick

  • Spawn that actor from Widget Blueprint & Save as a Reference.
  • Call Rotate Event On Button Click or OnMouseEnter Event as you asked.

  • Set Relative Rotatation to Rotate Items,
  • we can detect Front Item by Relative Rotation Yaw, 0 is cone, 120 is cylinder, 240 is cube