Hi,
If I try to launch the ES3.1+AEP version of a game, the application crashes.
#00 02a903b8 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FOpenGLBoundShaderState::~FOpenGLBoundShaderState()+116)
#01 02a90840 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FOpenGLBoundShaderState::~FOpenGLBoundShaderState()+8)
#02 01884b34 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyLink::~FDrawingPolicyLink()+100)
#03 01885100 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (TSet<TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyLink, TStaticMeshDrawList<TBasePassDrawingPolicy<FCachedPointIndirectLightingPolicy> >::FDrawingPolicyKeyFuncs, FDefaultSetAllocator>::Remove(FSetElementId)+124)
#04 01947e20 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FStaticMesh::~FStaticMesh()+176)
#05 018d36d0 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FPrimitiveSceneInfo::RemoveFromScene(bool)+104)
#06 019338b4 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FScene::RemovePrimitiveSceneInfo_RenderThread(FPrimitiveSceneInfo*)+1160)
#07 01997520 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so
#08 00fd6e9c /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FTaskThread::ProcessTasks(int, bool)+280)
#09 00fd600c /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)+164)
#10 017cf830 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRenderingThread::Run()+128)
#11 00fe96e4 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRunnableThreadPThread::Run()+76)
#12 00fd3df4 /data/app/com.YourCompany.StylizedRendering-1/lib/arm/libUE4.so (FRunnableThreadPThread::_ThreadProc(void*)+76)
#13 00016c43 /system/lib/libc.so (__pthread_start(void*)+30)
#14 00014c33 /system/lib/libc.so (__start_thread+6)
This is with a build of 4.7.0 preview 7 on Tegra K1 hardware, compiled from source. The ES2 build is fine.