Signs for maps

I put a sign into a map I’m making and edit the text to say stuff, but when I load up the game it disappears. Any Thoughts?

How do you go about adding text to signs in the map?

If you talk about TextRenderActors, they will not be displayed in the cooked game. Dunno why, but they work as soon as they are part of a blueprint. So just create an empty one and add a TextRenderComponent.

I move a large sign unto the map and then I edit the text option in the details panel, but when I run the game the sign is blank.

Here is the blue print and basically what is being changed

Mine is working fine. So the only idea I would have are the two settings “IsVisible” and “HiddenInGame”. Besides that, no idea.

Ya for some reason the text render that was there to begin with simply didn’t work. I copied the text render and for some reason that one decides to show up. Strange but whatever