Significant performance decrease after patch

Same issue here, I’m spawning player footprints on a loop and the SpawnProp() call takes more time to compute depending on the total spawn count since the beginning (eventhough 99.99% of them were disposed)

I tried to enable/disable “Is Spatially Loaded” but it doesn’t change anything, also I tried using an empty prop and the results are the same

The function takes 1ms to compute at the beginning and after spawning a bunch it proportionally goes up to 20/30ms

What’s also funny is this incremental lag can reset and start again from 1ms, but then it starts gradually lagging again

image

2 Likes