I have strange bug in my project using 4.10. AIPerception stop updating sight when getting certain distance (~1km) away from map center (build around thirdperson example). In debug view, the sight balls no longer appear and the events dont return any sight updates. Only hearing remains working. I should have settings right and no issues near the map center. There sight work 100% time. Outside certain distance 0% times. Epic staff have been helping great, but havent figured out yet what is happening. Just in case is here someone else with the same issue? Working with blueprints but now also installed the editor to use C++, any files I should check?
Example of the issue. Green ball stops following player even there is no visibility block. When getting more far from that location, the sight dont work at all (even AI would stand next to you).