Hi its really depressing, everything was packaging and running fine in 4.7.6, my DK2 VR headset was working fine with UE4 as it was using the old 0.6.0.1 runtime. Then Oculus updates to 0.7 runtime and 4.7.6 UE4 no longer works.
So I update to 4.9.0 and I cannot get the game to package. I deleted all the Redirect files in the Buildengine.ini file to clear the redirect errors, this I found in another thread. Its saying the file name is too long to save and lots of other errors that have cropped up. Its really ****** me off because I was due to Kickstart my project on Monday, I upload my demo’s and oculus bring out a frigging update and suddenly no one can try my demo.
I worked most of the summer on this by myself and now my holidays are up and back to work full time I just don’t have the energy or time to be messing with it, especially when each backup of 50 gig takes about an hour to copy.
Is there anyone who could take a look and see what the problems are please? I don’t even know where to start its just really depressing.
Its just a blueprint project with nothing special in it as I am trying to build it on my own with not much prior experience inn coding.