Sideways Capsuletrace

Currently i am making a simple fan mechanic that blows the player up into the air, and i do this with a capsule trace which covers the fan side, although when put sideways the capsule trace seems to stay the same rotation

Any way to fix this?
Thank you

Probably not the answer you want (don’t know if you can rotate the trace capsule - I’d say no) but wouldn’t it be easier to attach a collision volume (shape of your choice) to the fan. You can then start testing for overlaps once something enters the volume to determine if it can be pushed.

Hmm, i never actually thought of that, i’ll have to try it out, thank you!
good idea

I’ve spent a bit of time with capsule traces… as far as I know the capsule shape ALWAYS stays vertical to the world…