Currently i am making a simple fan mechanic that blows the player up into the air, and i do this with a capsule trace which covers the fan side, although when put sideways the capsule trace seems to stay the same rotation
Probably not the answer you want (don’t know if you can rotate the trace capsule - I’d say no) but wouldn’t it be easier to attach a collision volume (shape of your choice) to the fan. You can then start testing for overlaps once something enters the volume to determine if it can be pushed.