SideScroller projectile getting wrong spawning directions

I am creating a projectile to be used in a side view game so only left and right movement is enabled. If I use Get ControlRotation it will always spawn to the right, if I use get base aim rotation (since the sidescroll camera…) it wont work either.
I did not find other getters thats targeting the pawn, so how can I get the direction the pawn is facing?

Made just for you.

[video]BulletSpawn - YouTube

Thanks for the very detailed answer :slight_smile:

One more question, in my case for some reason “shooting” stops my movement for a short moment. I tried using the same settings for the bullet as in the FPS template, but my char is still getting stopped.

Edit: nevermind, figured it out.