Sidedashing

Hello,
Would you give me an answer on a question : How to make player object sidedashing ? I use a basic TPP Controller BP. I want to make player dash in side it moves (just left or right)
taking into account it’s rotation. I mean player have to dash into his right not right side of the world. And I don’t want use animations to do it.
Sorry if there are language mistakes.

You may want to read about right vectors and see if that leads you to a solution:

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Transformation/GetActorRightVector/index.html

http://www.gibball.com/index.php/2016/04/28/dodge-in-blueprint/

This is how I implemented a dash. And not shown here is on land event to reset the retrigger bool and number of jumps. And I used like .25 I believe for delay between key presses.