I’ve made a rough aim offset for a side scrolling shooter, I’m just using the mannequin as a test before I rig and animate a character (I’m primarily an artist).
I’ve been somewhat successful and have gotten the aim offset to work in all directions when the character is walking/facing to the right:
But when the character is walking to the left it seems to invert the yaw like so:
I can’t seem to find anything relating thumbstick aiming like this so any help would be greatly appreciated.
Here are the nodes I’ve used in my character blueprint and animation blueprint:
Thanks in advance!