side scroller with fixed camera?

Hello, i’m working o a game using the ue4 side scroller template.

So far i’m doing great, but i have one issue with my camera, i need a camera locked to a position, i don’t need the camera to follow the player as a common use for regular side scrollers.

i tried already to unparent the camera and springarm from the player pawn, but i can’t do that.

i searched the web for a solution and found a solution to override the camera position on every tick, but i don’t want to use that solution, i think is a waste to have the camera to be reallocated if i can put the camera in a fixed position because the camera will not move in ma game.

any help will be useful, thanks in advance.

A quick solution would be to drag a camera actor onto the level, place it as you wish and use SetViewTargetWithBlendat Player’s Beginplay.
One solution out of a thousands possible.

thanks, i will try it

worked like a charm, thank you again