I am new to UE and it seems like a simple question but I could not find anything useful online. I am trying to add a functionality where you can move mouse cursor (up, down, left, right) and it will move the camera (up, down, left, right).
Above, you can right click pins and Split them to see their individual components, here XYZ.
Do note that the camera is still attached to the character so it may not work as you expect. It can be, optionally, detached by selecting the springarm in the component list and setting Location Type to World a.k.a. Absolute.
Then, rather than Adding Local Offset, you’d Add World Offset instead.