So I’m building a side scroller and I would like the camera to move on a path as opposed to being fixated on the player. The side scroller example has the camera follow the player and never moves or rotates. I want my camera to move and rotate to create dynamics and scale. I figured, to start, I’d need a path for the camera to move on. So I created a Matinee event that has the camera move, rotate, focus, blur, and so on. How do I have the player basically cause the matinee to play forward and reverse depending on where you are? Thank you.
You can have other cameras and use the controller’s set view target with blend node via blue prints. Or tell your player cam to move or rotate based on certain conditions or triggers.