This has been a slightly disappointing week 
I submitted the game to Epic for review but they are still busy with the review so nothing new to report on that front.
I then submitted it to Apple and they rejected it only 8 hours later saying I need a custom icon for the game. I have been busy for 2 days now trying to figure out how to create an icon for the game.
Simply setting the icon inside of the Unreal project does literally nothing at all.
Searching the internet reveals many people with this problem spanning a number of years now. They each have their own solution for how to make it work but so far none of their methods have worked for me so after 2 whole days of struggling it seems I need to give up on publishing to the Mac simply because I can’t add an icon to the game.
So sad
Then I noticed someone saying it works if you use remote building from a PC so I tried that but even after recreating all my certificates and profiles I still can’t get Unreal to successfully do a remote build. It accepts my profiles just fine but that shouldn’t matter since (as I understand it) since UE5.3 that is no longer being used. I configured my cloud settings but, nope, still can’t build for Mac from my PC. 
So yeah, no luck here. A slightly disappointing week but at least there is still hope that Epic will approve the game soon and then you guys will get to play it! 
At least I did get to learn a lot about Unreal and about my game this week. Here is some interesting facts about running it on a Mac:
On an M1 Max SOC it runs as well as on PC
On an M3 Pro SOC it runs as well as on a PC
On an M4 SOC it runs so slowly it is actually unplayable! 
Who knew an M1 SOC could outperform an M4? 
I wanted to test it on my iPhone but , again, could NOT get it to build successfully. I keep getting “An unknown error occurred” messages … but if I can get around that then that should be interesting to see.
I modified the game for mobiles so that you can still play with 4 shuriken but with only a single finger / stylus. I’m curious to learn how people like it.
On Desktop:
You throw level 1 shuriken with your left click and level 2 with your right click. By holding down shift you step that up to level 3 and level 4 respectively. This means you can very rapidly decide which whuriken to hurl at which target and thus maximize your score (level 1 shuriken for the 10 points target just to progress through the level and a level 4 shuriken at a 100 points target to get that high score). If you try to use a shuriken that you have no ammo for the click fails and nothing is thrown
On Mobile:
You simply tap on the icon of the ammo you want to use and then all taps will throw that level shuriken until you either tap on another one or you run out of ammo. On mobile when you select one type of ammo and then run out of that ammo you automatically revert to the ammo one level down until you find ammo. If no ammo is found then that is a game over anyway so, basically, as long as you have ammo you can fire away.
I wonder if I should add a settings screen and add that as a game mode players can choose… So many questions on what players will like and what not.
CAn’t wait for people to get their hands on it! 