Thanks man, really appreciate this. I think what I enjoy the most is the sheer amount of performance and feedback you get with Unreal. From animation to rendering everything is so fast and fluent while iterating. What I found to be the most difficult is the change in mindset from rendering to realtime. With corona I know my way around and I could throw everything at it and it would still render. Here with Unreal you need to be more thoughtful of what you are trying to achieve.