Showoff/Devlog - "Something Like Chess"

Hello! Long time working on different projects with and without UE, now I decided to record the progress of my new personal one.
I love turn based games, so this will be something like that, initially based on chess, but hopefully with some twists :slight_smile:
So here are my first two short videos showing the initial stages. There is also some additional info in the video description.

Part 1 - Camera and unit movement

Part 2 - Grid generation

And a few screen with slightly updated things, which are yet to be shown in a video:

I would love to hear how do you feel about it - at least for visuals/readability for now. Game mechanics are still very WIP :blush:

3 Likes

Hello @Nikolay_Tashev ! Welcome back to posting with us here on the forums!

I think this is a very fun concept. I enjoy seeing these different spins on classic games. It’s very innovative, and the twist adds such a fun element to it!

The only feedback I can think of currently is if the blue background will be interchangeable or will it always be the default blue?

Hi there @Nikolay_Tashev,

Hope you’re well :slight_smile:

This is looking great so far :smiley: I’ve never attempted chess - unfortunately. But this might have just made me interested. Will this require a bit of Chess knowledge before being able to play?

Thank you for the comments guys :slight_smile:
@PresumptivePanda - in the way I plan it - chess will probably be absolutely irrelevant in the end :slight_smile:

And now - here is the next one
:drum: :drum: :drum:

Part 3 - Movement.

I decided to implement movement system similar to the one in ‘Into The Breach’ - action queue and executing motions in sequence by team. I think this may lead to interesting solutions and opportunities, if planned carefully. Also there are two movement modes - slide and jump, and also a push mechanics, so you can reposition units on the board… this probably means that units will be taken not by single hit, but by other means, like in Viking Chest/Hnefatafl for example… but this remains to be decided :thinking:
As I am a big fan of simplicity (it’s probably obvious from the art style and the whole concept of the game ) - the system itself is also pretty simple - it’s solely based on grid coordinates - no physics, collisions, velocities etc. This way I found it to be easy to control, predictable and framerate independent, and also there is no need of pathfinding algorithms. As unit movement is basically dumbfire I think this will be more than enough.

2 Likes

The movement/attack sound effects are brilliant. Also, knowing that I don’t need to be a chess master for this is definitely comforting :joy: I’ll be sure to follow this project as it develops - it seems great so far :slight_smile: