Hello! Long time working on different projects with and without UE, now I decided to record the progress of my new personal one.
I love turn based games, so this will be something like that, initially based on chess, but hopefully with some twists 
So here are my first two short videos showing the initial stages. There is also some additional info in the video description.
Part 1 - Camera and unit movement
Part 2 - Grid generation
And a few screen with slightly updated things, which are yet to be shown in a video:
I would love to hear how do you feel about it - at least for visuals/readability for now. Game mechanics are still very WIP 
3 Likes
Hello @Nikolay_Tashev ! Welcome back to posting with us here on the forums!
I think this is a very fun concept. I enjoy seeing these different spins on classic games. It’s very innovative, and the twist adds such a fun element to it!
The only feedback I can think of currently is if the blue background will be interchangeable or will it always be the default blue?
Hi there @Nikolay_Tashev,
Hope you’re well 
This is looking great so far
I’ve never attempted chess - unfortunately. But this might have just made me interested. Will this require a bit of Chess knowledge before being able to play?
Thank you for the comments guys 
@PresumptivePanda - in the way I plan it - chess will probably be absolutely irrelevant in the end 
And now - here is the next one

Part 3 - Movement.
I decided to implement movement system similar to the one in ‘Into The Breach’ - action queue and executing motions in sequence by team. I think this may lead to interesting solutions and opportunities, if planned carefully. Also there are two movement modes - slide and jump, and also a push mechanics, so you can reposition units on the board… this probably means that units will be taken not by single hit, but by other means, like in Viking Chest/Hnefatafl for example… but this remains to be decided 
As I am a big fan of simplicity (it’s probably obvious from the art style and the whole concept of the game ) - the system itself is also pretty simple - it’s solely based on grid coordinates - no physics, collisions, velocities etc. This way I found it to be easy to control, predictable and framerate independent, and also there is no need of pathfinding algorithms. As unit movement is basically dumbfire I think this will be more than enough.
2 Likes
The movement/attack sound effects are brilliant. Also, knowing that I don’t need to be a chess master for this is definitely comforting
I’ll be sure to follow this project as it develops - it seems great so far 