Hi !
I want to adjust the mouse sensitivity in my game (not only in the editor), like in HUD, or just ingame if i want to use FindLookAtRotation()
i cannot find ANYTHING about how to change/deal with raw mouse inputs that are coming into unreal, i know how to change de cursor itself to a png, but nothing else.
(I know how to change it for moving camera, by multiplying input * sensitivity, but for the mouse itself, there’s no place to do that)
I’ve tried to change these values, but it doesnt change my mouse sensivity, it seems to only taking the raw input from my Windows/Mouse software and doesnt change within the editor if the mouse cursor is set to visible (ShowMouseCursor to true)
I’ve tried to put the InputPitchScale & InputYawScale to 0, -1.5 or 50, my sensivity’s still the same, with my DPI Settings
But thanks for helping me,
do you have another idea ?