I’m using an Input Action that uses the mouse’s xy position and a chorded action of the RMB. This rotates the camera only when rmb is being pressed. This works perfect when the mouse is hidden but if I set “show mouse cursor” to true then it will only allow me to rotate the camera boom once. After the first click I cant click again for it to rotate. Anyone know how showing mouse cursor affects that?
Are you setting input mode to Game and UI before setting show mouse cursor to true?
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Input mode might be causing the issue you’ve described since you said that it works only once. Give it a go
If that’s not the case, it’d be easier for me to understand your issue if you could share some of your code.
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Well that was it, thank you for the help. I didnt realize the mouse was seen as a widget.
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No worries. Good luck!
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