I’m migrating my game from Unity, and I’m having a trouble showing a function in details Panel.
I wanna have a field in details panel that I can select a Blueprint Class and then select a function of this Blueprint class to execute
Exemplifying:
I have a Blueprint Class called InteractableActorBP. In that Blueprint I need something like a editable variable in details panel, but instead of designate a value like Float, Boolean or String, it needs to reference a function of another Blueprint
In Unity I was using a public UnityEvent to create a field in the Inspector panel, so then I could select a function and execute