Showing dialogue/text in sequencer

What’s the best way to make like a dialogue in sequencer? Nothing complicated, like a simple text showing up at certain times, I don’t need like dialogue with options to choose. I kinda need different texts in different times so me making a simple widget and calling it at certain times (inside the level blueprint) wouldn’t be a good option. Is there also a way inside a widget, to define many different text values and then choose to call the one I want?

Is there a way to attach a widget to a sequencer?